Nicholas Parsons (1971–1983)
|Linda Hooks (1977)|
Angela Daniels (1977)
Sneh Gupta (1977)
Tina Robinson (1977–1978)
Sophie Batchelor (1978)
Eunice Denny (1978)
Laura Beaumont (1978)
Caro Greenwood (1978)
Christine Owen (1978)
Caroline Villiers (1978)
Carole Ashby (1983)
Karen Loughlin (1983)
|Peter Marshall (1971–1972)|
John Benson (1972–1983)
Mitch Johnson (1989: early shows)
Martin Buchanan (1989–1991: later shows)
Robin Houston (1997)
Reg Grundy Productions (1989-1991, 1997(?))
Sale of the Century was the popular game show featuring contestants answering questions and using the money earned to buy prizes at low prices.
It premiered two years after the US version premiered and ended the same year the US version returned.
Three contestants competed in each edition. The rules varied depending on the version.
The ITV version followed the rules of the original American version. The contestants started with £15 (£10 in the earliest series). Questions were worth different values starting with £1, later increasing to £3, and finally £5; by 1982, the £1 questions were eliminated. The question was asked and contestants could buzz in at any time. Correct answers added the money to their score and incorrect answers subtracted the money from their score with only one player allowed to buzz in on each question. If a contestant's score was reduced to zero, they were eliminated from the game.
At four points during gameplay (later five), all contestants would be offered the opportunity to purchase merchandise at a bargain price. This was called an "Instant Bargain/Sale". The first player to buzz in after the prize was revealed purchased that prize. (In so doing, a "losing" contestant might not advance to go shopping at the end of the show, but could leave the show with a considerable haul for one day's play.) In the early days, the prices of all prizes offered were expressed much as one would hear in a department store (i.e. in pounds and pence). All prize values were rounded off to the nearest pound before being subtracted from the score of the contestant who purchased the prize (later on, prizes were in full pounds and increased as the game progressed). Each instant bargain was hidden behind a curtain; the announcer would mention the price, and then the curtain would open as the prize was revealed. If a contestant buzzed in before the curtain opened, it was declared "No Sale", the contestant would have the price deducted from his/her score (but not win the prize), and the other contestants could then buzz in.
Also, an "Open Sale" was offered just before the commercial break, in which a number of smaller gifts were offered for less than £5 each. In this situation, more than one player could buy a given gift, and a player could buy any or all of the prizes on offer. They could even buy two or more of some items. This was dropped when the number of Instant Bargains/Sales was increased to five.
The contestant with the most money won the game and went shopping; the other two contestants received their final scores in pounds, as well as any prizes they won during the game.
The Sky Channel version had rules that were based on Australia's 1980-1988 format and America's 1983-1989 format, with better prizes than before. In this format, each player started with £20 and each question was worth a flat £5. In addition, there were only three "Instant Sales" (renamed Gift Shops), and only the player in the lead could buy; depending on the game situation, the host could reduce the cost in order to entice the contestant to purchase. In case of a tie for the lead, a Dutch auction was usually conducted for the prize, although sometimes the price remained the same.
The biggest change was the "Fame Game": Here, a succession of increasingly larger clues were given to the identity of a famous person, place, or event. In this round, players could buzz-in and answer at any time, with the player shut out for the remainder of the question if they gave an incorrect answer.
If one of the players buzzed-in and answered correctly, the contestant chose from a game board with nine squares. If all three contestants failed to come up with a right answer, then nobody got to pick. Once chosen, the space selected would be spun around to reveal either a relatively small prize (typically appliances or furniture valued at around a weekly wage) or a bonus money card, which added to the player's score.
There were £10, £15, and £25 bonuses added each round; in addition, in the third round was a "Wild Card", which offered the choice of £100 or a chance to pick again.
The game ended with the Speed Round where the host would ask as many questions as possible within 60 seconds. The player with the most money when time ran out won the game.
If there was a tie for the lead after the Speed Round, another question was asked of the tied players. Answering this question awarded £5 and the win; missing the question deducted £5 and lost the game.
Just like in the previous version, losing contestants kept whatever they won during the game, as well as their final scores in pounds.
The Challenge TV version was a combination of the previous two versions. All scores were in "Sale of the Century Pounds". Contestants were given £15 to start. There were five rounds with eight questions worth £1 in Round 1, eight questions worth £3 in both Rounds 2 and 3, eight questions worth £5 in Round 4, and eight to twelve questions worth £5 in Round 5. In the fourth and fifth rounds, the questions were a little more difficult.
There were five "Instant Bargains/Sales", each occurring at the end of each round. Like the ITV version, all three contestants could buy the prize; also, like in the Sky Channel version, the host could reduce the cost in order to entice the contestants to purchase.
Played in the exact same way as on the Sky Channel version.
Unlike the previous versions, the "Sale of the Century Pounds" was not real money (i.e. contestants who didn't win any Instant Bargains/Sales would go home with unmentioned consolation prizes).
Shopping (All Versions)Edit
The winning contestant would be given the opportunity to spend their cash total on at least one of several grand prizes at the "Sale of the Century"; the grand prize being a new car. On the original version, champions could buy more than one prize, but they could never buy every prize at less than the total of all of the sale prices. Towards the end of the run, the car was eliminated as a buyable prize; now the champion, provided they won the game with £140 or more, could choose to shop or answer a possible four of five questions, with no risk, to win the car.
On the 1989–1991 and 1997 versions, there were a series of six prizes (five in 1997) and as the contestant's score built up, it applied to the next highest prize, with a car again being the top prize, which was available for £585 (£500 in 1997). Like the Australian and American versions, they could buy the prize and leave or risk it and come back. However, unlike the Australian and American versions, there was no cash jackpot up for grabs nor chance to buy all the prizes on stage.