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Hosts
Christopher Biggins (pilot)
Andrew O'Connor
Broadcast
Talkabout
ITV: 30 October 1990 – 23 July 1993
Packager
Yorkshire Television

This is the British version of the Canadian game show that had everybody talking.

GameplayEdit

Two teams of two contestants would "talk about" a series of subjects which can be either people, places, and things; all while trying to reveal ten hidden clue words on a game board.

Main GameEdit

One team was isolated (by standing behind a podium and facing a wall while wearing headsets) while the other team was given a choice of two subjects to "talk about". Once they chose a subject and decided who will play first, each member of their team had 20 seconds to talk about that subject as much as they could. While talking, they faced a game board of ten hidden clue words; each time the team said a clue word, it was revealed on the board and one point would go into the pot. The talking team also scored for forms of the word. If they didn't get all ten after both players took their turns, the isolated team was released from isolation, and got to see the words that the talking team didn't say. If the isolated team could guess the subject using the words they saw, they stole the points; but if they couldn't, the talking team got to keep the points. The first team to reach 15 points or more won the game.

Bonus GameEdit

Just like in the main game, the winning team had a choice of two subjects. First they chose one of those subjects, then they decided amongst themselves as to who would talk, and who would go into an isolation booth. While one player was in the booth, the other had 20 seconds to talk about the chosen subject to reveal as many of the 10 words as they could with each word uncovered worth £20. When time was up, the talking player could decide to either take the money won or allow his/her partner to talk about the same subject in an attempt to say one of the remaining words on the list in as many seconds as there were revealed words in a double or nothing format or try to double-double the money by nominating one word s/he thought his/her partner would say. When taking the gamble, the isolated player was removed from isolation and had as many seconds as there were revealed words to try and say one of the words unsaid by the first player. Doing so doubled or double-doubled the money, but not doing so won nothing.

Video LinkEdit

Full Episode from Series 3